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Meditation Garden is a quick personal demo project created while learning Houdini. As the sole Technical Environment Artist, I simulated the pond water using Houdini and set up the surrounding forest environment using the PCG tools in Unreal Engine 5. The entire project was completed in about 20 hours.

Pond

For the pond’s water shader, I generated a flowmap texture based on the whitebox layout of the statue, rocks, and water lilies in the pond. I then built a material function to simulate the pond water using this flowmap texture.

Flowmap in Houdini

Image_FM_flowmap.png
Image_FM_nodetree.png

Water Shader Based on Flowmap: Material Function Setup in UE5

Image_Pond_MF.png
Image_Pond_MF_1.png
Image_Pond_MI.png

Environment

For the forest foliage, rocks, and benches around the pond, I quickly set them up using PCG tools and vertex painting in Unreal Engine. (All assets are free from Fab!)

PCG Forest

Image_PCGF_debug.png
Image_PCGF_tree.png

PCG Debug

PCG Forest

Image_PCGForest_bp.png
Image_PCGF_spline.png

Generate Forest Based on Spline Range

Gif_PCGForest.gif

Mossy Rocks Around the Pond: Vertex Painting

Image_VP_before.png
Image_VP_after.png

Rocks - Before

Rocks - After

Gif_VP.gif

Hope you enjoy my works!

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