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Mulligan Keep is a cooperative deck-building dungeon crawler where you play as one of four adventurers exploring a mage’s castle with up to three of your closest friends. Play cards to dodge monsters, escape traps, and make your way toward the hidden artifact!

As the Environment Artist and Technical Artist, I handled all environment production and Houdini tool development within Maven Studio at the University of Utah. Enjoy the dungeon world and explore it alongside a cast of cute animal companions!

Environmental Art

Come over and enjoy my latest environment art! A series of dungeon-style rooms are now open to explore, including the throne room, courtyard, kitchen, and barracks. Designing and placing everything was pure enjoyment for me!

Techniches in Mulligan Keep: Wall Placement Tool and Assets Simulation from Houdini

Designing is fun, but modeling and placing are not as enjoyable. With the help of Houdini, I built several time-saving modeling tools and simulation prototypes.

Modeling Part! Cage, Handcuff, and Weapon Storage

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The Torture Room and Procedural Asset Lineup

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Cage Tool

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Handcuff Tool

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Weapon Storage Tool

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Cage Tool Setup

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Handcuff Tool Setup

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Weapon Storage Tool Setup

Simulation: Coin Scattering and Crate Stacking

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Throne Room Corner – Houdini Simulated Assets

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Coin Scattering

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Crate Stacking

Houdini Tools: Placement Tool and Data Transfer

Release your hands! The wall placement tool can automatically calculates how many wall you need to place based on the curve length. Much more details and Houdini Nodetree Here!

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Hope you enjoy my works!

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